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Project Mayhem 3 Jezz Inside....
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Jezz_X



Joined: 07 Aug 2005
Posts: 318

Posted: Sun Aug 07, 2005 03:24    Post subject: Project Mayhem 3 Jezz Inside....  

This version 1 of the skin an updated version 2 can be found at

http://forum.ws0.org/viewtopic.php?t=445

This skin is based on ChokeManiac's Project Mayhem III.
Everything except the error screens is skinned and the
keyboard because you can't skin the keyboard yet..

Big thanks to IamRock for showing me the way with his
PM3 skin xmls and making for the text file viewing part of the skin


Updates again I forgot to put the font files (I'm an idiot) into it plus it now has the new keyboard shown below..

UPDATED TO INCLUDE THE NEW TEXTURE
IN THE POST BELOW!!!!




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Jezz_X



Joined: 07 Aug 2005
Posts: 318

Posted: Sun Aug 07, 2005 10:15    Post subject:  

Well Chokemaniac made a new background Image for me with a better logo. Mine was pretty bad really and this one looks sweet.

Here it is attached to this message just replace the the background.png file in the media directory of the skin with this one for the mean time. I'll update the zip in about 24 hrs with the new version and some new screen shots

DELETED THE IMAGE SINCE ONLY 5 PEOPLE DOWNLOADED THE OLD VERSION ANYWAY
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iamrock



Joined: 01 Aug 2005
Posts: 24
Location: Parker, CO

Posted: Sun Aug 07, 2005 19:57    Post subject: Custom icon with Chokemaniac's new logo  

I made a 128x128 png (logo.png) with Chokemaniac's new logo if anyone wants to use it as a custom icon in your dashboard.

Just put it in the same folder as dvd2xbox's default.xbe and then rename as needed. (rename to avalaunch_icon.png for Avalaunch, rename to default.tbn for XBMC, etc.).
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iamrock



Joined: 01 Aug 2005
Posts: 24
Location: Parker, CO

Posted: Sun Aug 07, 2005 20:18    Post subject: PM3 Keyboard  

Jezz,

I re-skinned the keyboard and it turned out pretty well. I figured you might want to add it to your skin. The keyboard.png is simply a replacement background when the keyboard is displayed. Don't forget to add it to the textures.xml as well.

IamRock
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Jezz_X



Joined: 07 Aug 2005
Posts: 318

Posted: Sun Aug 07, 2005 21:41    Post subject:  

Thanks iamrock I took what you did and modified it a little by making my own keys I will upload it after I make some changes it a bit more.
I also did some Icons for dashboards since I have the original photoshop document I figured it would come out better :)

WISO really need to extend the keyboard skinning its just way to low on the screen for starters it needs to be centered
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WiSo



Joined: 08 Jul 2004
Posts: 1290
Location: Gütersloh

Posted: Sun Aug 07, 2005 22:57    Post subject:  

iamrock, Jezz_X: great work!
I try to get a new version out this week (before my holidays) which includes some fixes and hopefully at least a positioning of the keyboard.
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Jezz_X



Joined: 07 Aug 2005
Posts: 318

Posted: Sun Aug 07, 2005 23:07    Post subject:  

WiSo wrote: iamrock, Jezz_X: great work!
I try to get a new version out this week (before my holidays) which includes some fixes and hopefully at least a positioning of the keyboard.

Thanks glad you like it thanks for adding skinning support
Just one thing though I notice this skin uses lots more memory than the default because of all the images. But....

If I ftp one single file over through dvd2xbox ftp server from my PC the mem useage goes down by about 10 meg or more with no I'll effect on the skin. Does FTP really clean the memory out or is it a display bug.

Also I notice if I use the same image multiple times it gets loaded mutltiple times instead if just accesing the same image thus using more memory. (I could be wrong on that though)
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WiSo



Joined: 08 Jul 2004
Posts: 1290
Location: Gütersloh

Posted: Sun Aug 07, 2005 23:16    Post subject:  

Jezz_X wrote:
If I ftp one single file over through dvd2xbox ftp server from my PC the mem useage goes down by about 10 meg or more with no I'll effect on the skin. Does FTP really clean the memory out or is it a display bug.

I'm using the filezilla source from xbmc and I dunno what remains in memory. fact is that filezilla doesn't like to be unloaded from memory therefore just turning it off isn't enough you've to reboot dvd2xbox.

Jezz_X wrote:
Also I notice if I use the same image multiple times it gets loaded mutltiple times instead if just accesing the same image thus using more memory. (I could be wrong on that though)
dvd2xbox only loads the textures in textures.xml once and uses a reference for all occurence. What did you do when the memory increases?

please check your skin package. It's missing the font Sans_Serif_14.xpr.
An one tip. Use 512x256 for the background. Its saves memory and looks good enough.
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Jezz_X



Joined: 07 Aug 2005
Posts: 318

Posted: Sun Aug 07, 2005 23:21    Post subject:  

WiSo wrote:
I'm using the filezilla source from xbmc and I dunno what remains in memory. fact is that filezilla doesn't like to be unloaded from memory therefore just turning it off isn't enough you've to reboot dvd2xbox.
Nah I mean free mem goes from 36meg up to 45 when transfering a file
WiSo wrote:
please check your skin package. It's missing the font Sans_Serif_14.xpr.
An one tip. Use 512x256 for the background. Its saves memory and looks good enough.
Ahh crap I missed that aaaaaaaaaahhhhhhhhhhhhh
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Jezz_X



Joined: 07 Aug 2005
Posts: 318

Posted: Sun Aug 07, 2005 23:31    Post subject:  

Ok file updated now with the font files included and the new keyboard
Please download again
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iamrock



Joined: 01 Aug 2005
Posts: 24
Location: Parker, CO

Posted: Mon Aug 08, 2005 04:47    Post subject: Game Manager redesign to save memory  

Hey Jezz,

I’ve got an idea to free up more memory in addition to WiSo’s suggestion of changing the backgrounds to 512x256. If you change the layout of the Game Manager to the one below, you can get rid of the background-open texture. It will just use the background texture instead. I’m also working on adapting the viewer to use one of the existing backgrounds instead of having its own. I’ll keep you posted.

IamRock
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Jezz_X



Joined: 07 Aug 2005
Posts: 318

Posted: Mon Aug 08, 2005 05:32    Post subject:  

Thanks Iamrock but I'm really not worried about it that much from my other post
WiSo wrote: To be honest, I don't know. I use a really simple texture loading function via D3DXCreateTextureFromFileEx (directx8.1). Maybe there's room to optimize it. The only thing I noticed was after decreasing the background image from 640x480 to 512x256 I saved 1MB of memory.
But use the memory as you want. At the moment I don't need it ;-)
So Until it needs every last bit of memory for something I'm leaving it alone
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Jezz_X



Joined: 07 Aug 2005
Posts: 318

Posted: Mon Aug 08, 2005 12:19    Post subject:  

Well Contra to what I just said above I've redone this skin again and now without sacrificing to much quality Ive got it using just over 3 meg less memory than the current version but since WISO said that hes going to put out a new version of dvd2xbox in a week to let us at least move the keyboard your going to have to wait sorry.... :wink:
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Jezz_X



Joined: 07 Aug 2005
Posts: 318

Posted: Mon Aug 08, 2005 16:17    Post subject:  

Preview of next version

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WiSo



Joined: 08 Jul 2004
Posts: 1290
Location: Gütersloh

Posted: Tue Aug 09, 2005 19:28    Post subject:  

You may want to check the destfile and sourcefile popup in the file manager. At least the destfile overlaps the edge of the popup.

I'm not so good in english. Is it "deleting" or "deleteing" ?
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